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When they say its for the multi bike owner looking for a unique trail hardtail they’re not kidding. This could just be me, but I also smacked my heal on the chainstay enough times for it to be noticeable. I also felt the handlebar was too wide (which I’ve never said before). There is nothing, frame and fork are completely smooth. Where it fails is a complete lack of rack mounts, so that eliminates commuting and bike packing. With a shock on the front this bike would slay single track and mountain trail, and if you’ve read any of the reviews by the big bike mags that seems to be a consensus all around. The Bontrager Chupacabra tires were smooth rolling on hardpack and didn’t have bad vibration on paved roads. The big wheels, lightish weight and short wheel base make it great at clearing obstacles and pushing into corners. The Statche 5 was nimble on a local single track, comfortable to spend a decent amount of time in the saddle and a wheelie machine. This bike breaks my heart not because it stinks but because it rides so well but is not made for any of the things I would have in mind for it (to be fair the Trek rep said this bike is for people with multiple higher end rides that’s looking for a fun, unique hardtail for trail). After I got my hands on the bike I was very happy with how little it weighed (with pedals I’d confidently say 26-27lbs) and I found the reach very comfortable for such a big tired bike. I have been looking at the Stache 5 from the point of view that it would make a kickass commuter (If you’ve read past posts you know my daily ride is dying from a cracked frame) and a possible bike packing rig. It also sports the boost 148/110mm hubs of which I’m not a fan of the new sizing but that is a different post entirely. Other than the 29+ wheel set the thing that really sets the Stache apart is it’s incredibly short chainstay at just 420mm. The 5 has a steeper head tube angle at 70.3 degrees than its front shock brothers (they run at 68.4 degrees). I test rode a 17.5 frame size/18.5 bike (you’ll see when you see the sticker on the seat tube). The bike sizing has an actual and “trek” sizing. I had put out feelers a month or two ago about test riding a Stache 5 and pretty much gave up after my third contact said they are only bringing in the 7 and 9 this year, so I was pleasantly surprised when I got a call this weekend to take one out for an afternoon ride. You may have to select a menu option or click a button. Follow the instructions for disabling the ad blocker on the site you’re viewing. You may have more than one ad-blocker installed. You’ll usually find this icon in the upper right-hand corner of your screen.
If you know the first term of a sequence ( ), how many common ratios do you need to multiply it by to get to the second term of the sequence ( )? Since you seek the very next term, only one use of the common ratio is needed: Generalizing this exponential equation approach leads to a description that applies to any Geometric Sequence: The last equation above uses this exponential model, and provides the fastest way to calculate the Nth term of the sequence. Note that if a sequence starts with a 5 then grows by a factor 3 from one term to the next, this situation can be modeled using an exponential equation with 5 as its initial value and 3 as its base (with the domain restriction that “n” must be a positive integer). This is a closed form, or explicit definition (you only need to know the term number) Specify a rule (based on the term number) for calculating the “Nth” term This is a recursive definition (you must know one or more previous terms) Specify the first term, with a rule to get you from each term to the next Specify the first term and the common ratio Specifying the first three or four terms is enough to demonstrate the common ratio These insights allow a complete description of a Geometric Sequence to take a number of forms: A more intuitive way of reading this equation is “Any term may be calculated by multiplying its preceding term by the common ratio”. If refers to the “Nth” term, then has a subscript that is one less than N, and therefore refers to the term that immediately precedes. This would be read as “A sub N is equal to A sub N minus 1 times the common ratio R”. Since every line above follows the same pattern, the whole process can be described a bit more generally and compactly by using a variable as the subscript: The existence of a common ratio allows us to calculate terms in a generic way: Algebraic Description Of A Geometric Sequence Since the ratio between adjacent terms was always equal to the same number (negative one third), this is a Geometric Sequence. One of the series shown above can be used to demonstrate this process: If you calculate the same ratio between any two adjacent terms chosen from the sequence (be sure to put the later term in the numerator, and the earlier term in the denominator), then the sequence is a Geometric Sequence. Therefore, to test if a sequence of numbers is a Geometric Sequence, calculate the ratio of successive terms in various locations within the sequence. No matter what value it has, it will be the ratio of any two consecutive terms in the Geometric Sequence. It can be a whole number, a fraction, or even an irrational number. The common ratio can be positive or negative. If you multiply any term by this value, you end up with the value of the next term.įor an existing Geometric Sequence, the common ratio can be calculated by dividing any term by its preceding term:Įvery Geometric Sequence has a common ratio between consecutive terms. Since all of the terms in a Geometric Sequence must be the same multiple of the term that precedes them (3 times the previous term in the example above), this factor is given a formal name (the common ratio) and is often referred to using the variable (for Ratio). So represents the value of the first term in the sequence (5 in the example above), and represents the value of the fifth term in the sequence (405 in the example above). The one is a “subscript” (value written slightly below the line of text), and indicates the position of the term within the sequence. This notation is read as “A sub one” and means: the 1st value in the sequence or progression represented by “a”. To refer to the first term of a sequence in a generic way that applies to any sequence, mathematicians use the notation In the example above, 5 is the first term (also called the starting term) of the sequence or progression. Now, continue multiplying each product by the common ratio (3 in my example) and writing the result down… over, and over, and over:īy following this process, you have created a “Geometric Sequence”, a sequence of numbers in which the ratio of every two successive terms is the same. Now multiply the first number by the common ratio, then write their product down to the right of the first number: Now pick a second number, any number (I’ll choose 3), which we will call the common ratio. Pick a number, any number, and write it down. So, let’s investigate how to create a geometric sequence (also known as a geometric progression). This post uses the term “sequence”… but if you live in a place that tends to use the word “progression” instead, it means exactly the same thing. A “geometric sequence” is the same thing as a “geometric progression”. The terms “sequence” and “progression” are interchangeable. Jacover said that doing it this way not only simplifies the sharing process, it gets around technical requirements regarding user-generated content that Sony and Microsoft each mandate on their respective platforms. (The only identifying features associated with an episode's code are title and author fields you can fill in whatever you want in those boxes.) It's like sharing Super Mario Maker levels on social mediaĪ drawback of Jackbox's implementation is that there isn't any way to search for user-created content packs within Drawful 2 itself. Anybody can enter that code into Drawful 2 and play that episode Jacover likened the process to sharing Super Mario Maker levels on social media. When that's done, the game collects the questions into a content pack and generates a code for it. Players join a virtual game room from their mobile device as usual, and then anyone who's in the room can write prompts. Since Drawful 2 and the studio's other party games are played primarily with smartphones, the developers didn't want people to have to pick up a controller and log into the PlayStation Network, Xbox Live or Steam just to be able to write questions.Ĭreation works similarly to the way you actually play Drawful 2. Jackbox also wanted to make the actual creation process as simple as possible. "Like, you could write a bad Drawful prompt, but anything you put in there is going to be a possible Drawful prompt. "It'd be difficult to make a Drawful prompt that doesn't work at all," said Niekamp. The questions in the Fibbage games, for example, involve actual facts - the developers have to do research in order to write questions, answers and "lie" answers, and then categorize the questions under fields such as "Johnny Depp" and "middle school." It's a complicated, cumbersome process that most players aren't likely to bother with.ĭrawful "questions," on the other hand, are simply words or phrases. Niekamp told Polygon that players of Jackbox's games have long requested the ability to make custom content, but he and Evan Jacover, Jackbox's vice president of engineering, both explained that Drawful is uniquely suited to the feature. "it'd be difficult to make a Drawful prompt that doesn't work at all" "Because when you're playing Drawful, you're like, 'Well, someone put in a funny joke about Brad, this guy we're playing with, but that's not going to be the right answer.' But now it could be! Because you could've put in some dumb joke about your friend." "And so kind of gets us closer to that," Niekamp continued. The "ethos" of Drawful is to make it possible for "any crazy thing that any of the players in the room put in" to be the right answer, said Drawful 2 director Arnie Niekamp in a phone interview. That's why giving players the ability to write their own prompts is so meaningful in a game like Drawful. So while your answer might make everyone in the room laugh because it makes fun of that teacher you all hated in high school, anybody who actually wants to win the game won't pick it. Points are awarded to the players who guess correctly, as well as to the writers of wrong answers that people select instead. Finally, the game presents each drawing and every user-submitted answer for it - along with the right answer - and the players have to guess the original prompt. Then the game shows each person's drawings to all the other players, who have to write down what they think the drawing is supposed to be. Three to eight players are each presented with a word or phrase, and they have to sketch a drawing of that concept on their smartphone or tablet. In case you haven't played the original Drawful, here's how it works. If the phrase "user-generated content" turns you off because it makes you think of creating LittleBigPlanet levels, fret not: If you understand how Drawful works, you can write Drawful questions. For a company whose games can be played by anyone with a smartphone, it's not surprising that the feature in Drawful 2 is designed with ease of use in mind. It's the first time Jackbox has supported user-generated content in one of its games, and to hear the studio tell it, Drawful was the perfect title in which Jackbox could experiment with this feature. Jackbox Games is capitalizing on that in Drawful 2, the sequel to the studio's 2014 drawing game, with a big new feature: the ability to write your own prompts. Party games are best played with people you know, gathered together in a room, where everything can take on a deeper, funnier meaning because of your shared experiences. It comes in three forms: oral tablet, oral extended-release capsule, and oral solution. If you are having difficulty accessing this website, please call or email us at 1-85 or so that we can provide you with the services you require through alternative means. What is dextroamphetamine Dextroamphetamine is a prescription drug. GoodRx works to make its website accessible to all, including those with disabilities. Truven Health does not assume any responsibility or risk for your use of the Truven Health products. ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE OR USE ARE HEREBY EXCLUDED. Additionally, TRUVEN HEALTH MAKES NO REPRESENTATION OR WARRANTIES AS TO THE OPINIONS OR OTHER SERVICE OR DATA YOU MAY ACCESS, DOWNLOAD OR USE AS A RESULT OF USE OF THE THOMSON REUTERS HEALTHCARE PRODUCTS. Truven Health and GoodRx make no representation or warranty as to the accuracy, reliability, timeliness, usefulness or completeness of any of the information contained in the products. Methylphenidate (MPH, e.g., Ritalin®) and amphetamine (AMP), especially its dextro- isomer dextroamphetamine (e.g. These products are provided 'AS IS' and 'as available' for use, without warranties of any kind, either express or implied. The use of the Truven Health products is at your sole risk. If both medicines are prescribed together, your doctor may change the dose or how often you use one or both of the medicines. Using this medicine with any of the following medicines is usually not recommended, but may be required in some cases. Your doctor may decide not to treat you with this medication or change some of the other medicines you take. Using this medicine with any of the following medicines is not recommended. If you have any questions or concerns about these risks, speak with your provider. Follow your provider's instructions to slowly lower the dose before completely stopping the medication. To help lower these risks, only take dextroamphetamine as prescribed by your provider. These withdrawal symptoms can include depression, fatigue, and sleep problems. Get a free BuzzRx coupon and save up to 80 on Dextroamphetamine-Amphetamine This brand name medication is in the therapeutic class of Sleep Aid and has an. Dependence is when you rely on a medication to function normally and experience withdrawal symptoms if you stop taking it. It can help increase your ability to pay attention, stay focused on an activity. Misuse can lead to changes in behavior and serious, sometimes life-threatening heart problems. Amphetamine/dextroamphetamine belongs to a class of drugs known as stimulants. People can also misuse the medication when they take it even though it's not prescribed for them (e.g., for its effects on mental focus). Individual patient response to amphetamines varies widely: toxic symptoms can occur at doses as low as 2 mg but are rare with doses of less than 15 mg 30 mg can produce severe reactions yet doses of 400 to 500 mg are not necessarily fatal. Misuse is when a medication is used for non-medical reasons for its desirable physical or emotional effects (e.g., a "high" feeling). Drug tablets contain d-amphetamine and l-amphetamine salts in a 3:1 ratio. Amphetamine C9H13N CID 3007 - structure, chemical names, physical and chemical properties, classification, patents, literature, biological activities, safety. It's a controlled substance because it has risks of misuse and dependence, which can lead to addiction. Dextroamphetamine is a schedule II controlled substance. Medically it may be indicated for the treatment of attention deficit hyperactivity disorder (ADHD) and as a short-term component of weight-loss treatments, but these uses are limited and it is rarely prescribed also, the prescribed doses are far lower than those typically misused.Yes. Drug Enforcement Administration as a Schedule II stimulant, which makes it legally available only through a nonrefillable prescription. Methamphetamine has been classified by the U.S. 39 These characteristics make it a drug with high potential for widespread misuse. 38 It also has longer-lasting and more harmful effects on the central nervous system. However, methamphetamine differs from amphetamine in that, at comparable doses, much greater amounts of the drug get into the brain, making it a more potent stimulant. Like amphetamine, methamphetamine causes increased activity and talkativeness, decreased appetite, and a pleasurable sense of well-being or euphoria. Methamphetamine was developed early in the 20th century from its parent drug, amphetamine, and was used originally in nasal decongestants and bronchial inhalers. However, once you explore the capabilities of the app, you’ll be amazed at all of the upgrades it offers in terms of smart controls and more. SwinsianĪt a glance, Swinsian looks like a very traditional Mac player that could be mistaken for a version of iTunes. Vox can be downloaded from the Apple App Store. Vox supports Apple Silicon natively and is updated regularly. Premium also includes internet radio stations and a lot more. If you are interested in paying for the premium version, you get access to the Vox music cloud, which allows you to sync your music between your Mac and iPhone - a nice little bonus if you switch between devices a lot. The Vox design isn’t too shabby either - controls are friendly for both Mac and iPhone, and you have a lot of options to tweak playback as well. Vox supports common files like FLAC, MP3, CUE, and APE, as well as high-resolution audio files for up to 5.1 channel support - ideal if you have your Mac connected to a larger speaker system and really want to take advantage of it. IINA can be downloaded from the developer’s website. IINA supports Apple Silicon natively and is updated about once a year. Since the player is open source, you can also expect additional interactivity in the future as the community grows. If you’re looking for an interesting player that thinks outside the box, give IINA a shot. There are also some interesting innovations under the hood, including the ability to play online streams and YouTube playlists via IINA, as well as all your local files. It supports everything from the MacBook Pro Touch Bar to trackpad gestures for controls. IINA embraces the latest features of MacOS, including an interface theme designed for Dark Mode and picture-in-picture compatibility for watching video playback while working on other things. Elmedia supports Apple Silicon natively and is updated regularly.ĭownload Elmedia Video Player from the App store. There’s plenty of focus on video as well, so it also works as an alternative movie player. File support is also strong, with compatible formats including M4A, WMA, MP3, M4V, and dozens more. Playlists are easy to create and sort through, and controls are very intuitive: We especially like the common-sense broadcast button that allows you to quickly link to any connected device, such as speakers, Apple TV, or a smart TV for various audio options. This MacOS media player has an incredibly smooth, stylish interface that offers something very different from Apple Music while still looking like a part of your Mac. And if you’re primarily interested in mobile music players, we’ve got some killer iOS apps for you to check out too. More interested in streaming music instead? Take a look at our side-by-side comparison of Spotify and Apple Music to see how these services stack up. Whether you’re an audiophile with a thirst for feature-heavy players or a casual listener looking for a no-frills option, we’re sure you’ll find something here that suits you. If you’ve been looking for a cost-free alternative to Apple Music, there are plenty of great apps out there to check out. There are multiple apps out there you can use to manage your music library if you’re on a Mac, but you may have trouble deciding which is best for you. Roxie Trocoletti is setting up her art display with her daughter Mia, when she spots a rather unique coin on the floor. The first film ended with Zoe Colletti’s heroine Stella Nicholls vowing to save her missing friends, taken by the various Gammell-inspired creatures unleashed throughout the film.The series begins on a magical fall afternoon when the townspeople of Eastwick gather together in their town square for a Halloween festival. Presumably, the sequel will be pulling from other tales in those books, but will it continue the wraparound storyline from the first movie or take things in a new direction entirely? The first film adapted horror tales from Alvin Schwartz’s three Scary Stories to Tell in the Dark books, bringing Stephen Gammell’s terrifying illustrations to life for the first time. Guillermo del Toro is once again also involved, reportedly with a “story by” credit. Last we heard, André Øvredal ( The Autopsy of Jane Doe) is returning to direct the follow-up film, with Dan Hageman and Kevin Hageman also returning to write the script. COVID and then eating up two years of my life certainly put a dent in the progress.” “The process obviously stopped with the strike - but it’s alive, for sure. We’ve been working on the script as late as last year and even slightly into this year. Speaking with IGN this week, André Øvredal ( The Last Voyage of the Demeter) confirms that Scary Stories to Tell in the Dark 2 is still in active development at this time. The film was a success at the box office for Lionsgate, scaring up $104 million worldwide, so why haven’t we gotten a sequel yet? A follow-up was announced, but to date hasn’t come to fruition. It’s now been four years since the release of Scary Stories to Tell in the Dark, the long awaited feature film adaptation of the ’80s/’90s books written by Alvin Schwartz. TV in 2007.įriedman’s credits also include “Related,” “Jack and Bobby” and “Once and Again.” She developed the pilot “Spellbound,” about a life coach who was also a witch, for the CW and Warner Bros. Released in 1987, the feature “Witches of Eastwick” ultimately grossed $64 million.Īs for Friedman, the scribe has experience spinning sorcery tales. The lyrics and book were adapted by John Dempsey, with music by Dana Rowe. at the Signature Theater in Arlington, Va. by Cameron Mackintosh, and last year in the U.S. “The Witches of Eastwick” was also adapted into a musical, first in the U.K. Lori Loughlin, Marcia Cross and Kelly Rutherford starred. The abbreviated-titled “Eastwick,” from exec producer Jim Leonard and scribes Jon Cowan and Robert Rovner, focused on the teenage sons of the original witches. That version starred Catherine Mary Stewart, Julia Campbell, Ally Walker and Michael Siberri.įox developed a different version, also with Warner Bros. In 1992, scribes Carlton Cuse and Jeffrey Boam were behind a “Witches of Eastwick” pilot for NBC. TV has been looking to create a smallscreen version of the franchise for years. They conjure up a devil-like character, who then proceeds to seduce all three of them. The movie, which starred Jack Nicholson, Cher, Susan Sarandon and Michelle Pfeiffer, was based on the John Updike novel about three women who turn to witchcraft after losing (or booting) the men in their lives. The new “Witches” is said to be a variation on the 1987 feature of the same name. The Alphabet web gave a put pilot order to a new version of the supernatural tale, to be penned by Maggie Friedman (“Dawson’s Creek”). “The Witches of Eastwick” is casting a new spell at ABC. Read on for the skinny and plans for the next project on their latest trip into town. Just last week I took a trip back to Eastwick, while today it was announced that ABC has ordered a pilot for a new TV series based on the ’80s film starring Jack Nicholson, Susan Sarandon, Cher and Michelle Pfeiffer. The random things that happen in my life always blows my mind. I have a lot of stuff already, but please don't hesitate to mention if you think you have something of interest.no matter how minor it might be! Thanks in advance! I would be grateful if anyone could provide scans of advertisements from other countries. I do not have the technical knowledge to produce a DVD of the caliber I was looking for.Īs I mentioned, there are a few things I'm still looking for to round out the DVD-ROM section of the disc. I wouldn't say as much that he's directing traffic on the road to this project, I'd say he's helping to pave the road! This would not be possible without him. The Adventures Of Luke Skywalker Author Galactus Time 12:35 AM Post link MoveAlong might be being a little modest in regard to his help on this project. If anyone has any source material that you think would be nice, just let Galactus know. I really enjoy authoring, so I'm looking forward to getting this out. As he said, I am taking his sources and whipping them into shape. Galactus has collected a treasure trove of all things Bounty Hunter and this DVD should be a nice volume for fans of the game. They have a nice cinematic feeling to them. The cut scenes are really quite stunning. Star Wars: Bounty Hunter - Beyond The Game 57 RepliesĪuthor MoveAlong Time 3 11:22 PM Post link This looks to be an interesting project. Star Wars: Bounty Hunter - Beyond The Game 2.0 Here's some screen captures of the cut scenes from the game: This DVD is freely available at and periodically on. I personally want to give MoveAlong a very special thanks for delivering a DVD that far exceeded all my expectations. Special thanks for assistance and inspiration: Darksaber, LordJedi, mMathab, Kaal-Jhyy, daveytod, and these forums. MoveAlong and I hope the community here will enjoy it! You will also find "Star Wars: Bounty Hunter - Beyond The Game" DVD case and disc artwork that you can print out. From concept art to gameplay videos, game music to the official web 's all here. The DVD-ROM portion of the disc includes a comprehensive archive of all things related to "Star Wars: Bounty Hunter." In this section you will find text, images, video, and audio related to the game. Also included are outtakes, commercials and trailers for the game, behind the scenes clips, character profiles, image slideshows, and even a few easter eggs! The audio is in stereo, optimized for Dolby Surround: Pro Logic II. The portion of the DVD that is viewable in a standard DVD player contains over 30 minutes of cinematics presented in 16x9 anamorphic widescreen. The fruition of our partnership is "Star Wars: Bounty Hunter - Beyond The Game." I knew, after seeing his excellent "The Story of Star Wars" DVD that MoveAlong had the technical skills and creativity I was looking for to complete this project. MoveAlong created all the menu screens and handled all technical aspects of authoring the DVD. In the summer of 2006, MoveAlong agreed to use all the material I had assembled and produce a professional quality DVD. Over the next year, I gathered as much material as possible from the Internet concerning the game, and mapped out ideas for a DVD project. This began the idea to create a fan preservation DVD project. sfd video files on the PlayStation 2 version of the game and converted them to DVD compliant. In total they created over 30 minutes of cinematics which were interspersed between game levels to advance the storyline. The game marked the first collaboration between LucasArts and Industrial Light and Magic on a game's cinematic cut scenes. The story in the game takes place ten years before the events of "Star Wars Episode II: Attack Of The Clones." The game tells an essential story of the Star Wars universe: why and how Count Dooku chose Jango Fett as the template for the clone army. "Star Wars: Bounty Hunter" was released in 2002 for the Sony PlayStation 2 and Nintendo GameCube videogame consoles. I am a big fan of a lot of the fan edits and preservation projects around here! I am simply amazed by the incredible projects so many people in this community have put together. I have lurked around here for quite awhile, and have posted very rarely. "Star Wars: Bounty Hunter - Beyond The Game" a Galactus & MoveAlong Production Author Galactus Date 3, 9:53 PM Author Galactus Time 3 9:53 PM Post link Hello Everyone! "Star Wars: Bounty Hunter - Beyond The Game" a Galactus & MoveAlong Production - Original Trilogy Sign In An internal method of calling the local library file enables Java to establish close contact with the local machine: this is called the system-level approach for various interfaces. dll file format, and on Unix/Linux machines, the files are in. For example, on a Windows platform, the files are in. Java calls native functions through JNI by having the local method stored in the form of library files. So this chapter’s emphasis is on the approach in which Java code calls native functions. Relatively speaking, the former method is used more in Android application development. The interaction between Java Code and native application includes two directions: Java code calling native functions (methods), and local application calls to the Java code. But this chapter is about the mobile platform and in order to distinguish it from the mobile cross-development host, we call it the. JNI is a Java platform defined by the Java standard to interact with the code on the local platform, generally known as the. Is there a way to make Java code and native code software collaborate and share resources? The answer is yes, using the Java Native Interface (JNI), which is an implementation method for a Java local operation. ART introduces ahead-of-time (AOT) compilation by performing it when an application is installed. ART transforms the application’s bytecode into native instructions that are later executed by the device’s runtime environment. Starting in Android 4.4 (KitKat), Google introduced Android Runtime (ART), which is an application runtime environment that replaces Dalvik. It is difficult to use locally based instructions to run a huge existing software library, and this limits its functionality and performance. Java’s cross-platform capability causes it to be less connected to and limits its interaction with the local machine’s internal components, making it difficult to use local machine instructions to take advantage of the machine’s performance potential. Dalvik has a just-in-time (JIT) compiler and is optimized to have a low memory requirement.Įverything has pros and cons. This feature means Java runs on the virtual machine and ensures its cross-platform capability: that is, its “compile once, run anywhere” feature. For example, Android applications run in the Dalvik virtual machine (DVM) its compiled code is executable code for the DVM in. The source code of an application is not compiled to get hardware instructions, but is instead compiled to allow a virtual machine interpret and execute code. Here's what my CMakeLists.txt looks like: cmake_minimum_required(VERSION 3.Java applications do not run directly on the hardware-they run in a virtual machine. So do I have to do that manually, pointing to the right folder withing the NDK installation, or how is that done nicely? I'm not too sure about the differences, but if I remember correctly it does not automatically set an include path. Second, what's the best practice in terms of include paths? I understand that find_library() is not exactly find_package(). I am making a call find_library(mediandk-lib mediandk) to find the mediandk and save that to mediandk-lib, but when printing the content of the variable it only reports mediandk-lib-NOTFOUND. However, there are a few problems that I am facing.įirst of all, find_library() doesn't find anything. I have found promising documentation, especially on CMake's built-in Android NDK support. I'm trying to setup a hello-world-like project using CMake and integrating the Android NDK. |
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